Ever get the feeling that your life isn’t quite what it’s supposed to be?
Hey, it happens to the best of us, even Batman, as we discover in this week’s Batman/Teenage Mutant Ninja Turtles III #1, the first chapter in James Tynion IV and Freddie Williams II’s latest crossover between the Batman and the Heroes on the Half Shell. In this exclusive first look, Batman finds himself in familiar territory—stopping a robbery by a villain named the Laughing Man and his sinister Smile Clan. Only, there’s something not quite right about this masked, ponytailed new rogue. He looks an awfully lot like the Joker. And are those Harley, Deadshot, Clayface and Killer Croc that he’s working with? Why do they look so different? What exactly is going on here?
Batman/Teenage Mutant Ninja Turtles III is, as the title suggests, the third and final Batman/Turtles crossover by this team, and they’re pulling out all the stops. To understand exactly what’s behind this strange new world that the Dark Knight seems to find himself in, look no further than Krang, the extraterrestrial menace with designs on conquering the Earth. To stop Krang, Batman and the Turtles will need a lot more than Batarangs and kung fu. Of course, to even get to Krang, they’ll first need to survive their run-in with this so-called Smile Clan. That WILL take Batarangs and kung fu. So why does Batman seem so distracted?
Wed. May 1st, 2019
The 80th anniversary of Batman collides with the 35th anniversary of the Teenage Mutant Ninja Turtles in this stunning concluding miniseries to the BATMAN/TEENAGE MUTANT NINJA TURTLES trilogy. Our heroes have battled the evil of the Foot Clan in Gotham City and Bane in New York, but now Krang has gotten his hands on the most dangerous technologies in the DC Universe—and no universe is safe from his wrath! Co-published with IDW.